![]() Here my objective was to escape from my captors and use my parkour skills to run, climb, shimmy and wall-sprint to safety, all from the first-person perspective. The first half of the demo consisted of the very basics of the gameplay. It looks to improve on the first installment in every aspect, and at a recent EA event in Manhattan, I sat down with the game for a 13-minute demo, where I learned the basics of traveling through the futuristic city where Catalyst takes place and got my first taste of the title's combat. ![]() Now with a new generation of consoles and seven years of waiting, EA is bringing Mirror's Edge Catalyst, a prequel to the original game, to systems this February. There was something there that could have been groundbreaking, but the linear movement, loose controls and undercooked combat mechanics failed to reach the lofty goals set by the game's premise. The developers at DICE knew they had a special concept in this first-person/platformer/parkour hybrid, but the end result showed us just that: potential. The original Mirror's Edge was a game built purely on potential. ![]()
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